If developers begin concerning themselves with being able to boast about the amount of hours you can spend, there's a real risk we're going to lose out on snappy, quality titles like Hi-Fi Rush and forever be exposed to overly padded worlds filled with nothing worthwhile.Think of this as a game-length concept album, telling the story of Chai – a wannabe rockstar who just wanted a sweet robotic arm from the Vandelay corporation – who gets caught up in a tech company conspiracy when his music player is accidentally embedded in his chest, and begins syncing the wider world up to his own personal playlist. Pricing is an issue for many, as you want to feel like you've got your money's worth, but value doesn't just come in the form of hours spent as stated. In essence, games and length isn't really a debate people should be having. There are games that balance having an epic scale with a strong narrative core, like The Witcher 3: Wild Hunt, but there's no harm in a game not aiming to combine those elements just so it can squeeze a few more precious minutes out of you. Instead, if a game wants to go for that cinematic atmosphere, it is perfectly fine not to have it go on and on for hours just so there will be less people online complaining about how they didn't get their money's worth. In terms of narrative, we can see similar effects, as if a game is purely going to just pad itself out, this does hold a negative effect on the story as a whole.
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